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- INTRODUCTION TO 3DS MAX 2015 HOW TO
- INTRODUCTION TO 3DS MAX 2015 INSTALL
- INTRODUCTION TO 3DS MAX 2015 CODE
- INTRODUCTION TO 3DS MAX 2015 WINDOWS
The code that comes with the template does the basic for you - and there are many sample applications provided with the source code as baselines for your own project. Resize - Used to create a projection transformation. OpenGLInitialized - Used to perform any OpenGL initialization. OpenGLDraw - Used to do OpenGL rendering. Your new SharpGL application runs up, showing a rotating pyramid.
INTRODUCTION TO 3DS MAX 2015 WINDOWS
You'll see that under C# there are two new templates - SharpGL Windows Forms Application and SharpGL WPF Application. Run Visual Studio and choose 'New Project'. Run Visual Studio and create a New Project
INTRODUCTION TO 3DS MAX 2015 INSTALL
Double click on the *.vsix file - the install confirmation will be shown. Install the SharpGL Visual Studio Extensionĭownload the SharpGL Visual Studio Extension and extract it. You can have a SharpGL application running in five minutes - here's how.ġ. Improve readability and reduce errors by using type-safe enumerations for core functions.Īll major extension functions available, deprecated functions are marked as deprecated, extensions that have made it into the standard are present both in extension form and core form. Some of the benefits you will notice are:Īll core OpenGL functions are fully documented, meaning you get the information you need as you type - less looking through The Red Book and more productivity. Coding with SharpGLĬoding with SharpGL is very straightforward. The first is more in line with typical C code, the second gives the developer more in the way of intellisense to aid them. In the snippet above (PolygonMode) we can use OpenGL constants or the PolygonFace and PolygonMode enumerations - both are perfectly valid. As an aid to the programmer, many of the standard OpenGL functions have overloads that take strong types. This takes care of how 'standard' C OpenGL code would be written using SharpGL. OpenGL constants are all defined as constant members of the SharpGL.OpenGL class, and have exactly the same names. Gl.PolygonMode(PolygonFace.Front, PolygonMode.Fill) It's simple! If you have a chunk of code like the below: You can use SharpGL to perform 'traditional' OpenGL drawing or you can use the SceneGraph to implement more application specific tasks. SharpGL.Serialization - Contains classes used to load geometry and data from 3D Studio Max files, Discreet obj files and trueSpace files.īetween these libraries, SharpGL gives to a wrapper to all current OpenGL functions, all major extensions and a rich set of objects for advanced functionality. SharpGL.WPF - Contains WPF Controls for your applications. SharpGL.WinForms - Contains Windows Forms Controls for your applications. SharpGL.SceneGraph - Contains all wrappers for OpenGL objects and Scene Elements - Lights, Materials, Textures, NURBs, Shaders and more. SharpGL - Contains the main OpenGL object - this object wraps all OpenGL functions, enumerations and extensions. SharpGL is a collection of class libraries that let you use OpenGL functionality in your code. Hit Testing Sample - By deriving scene elements from IBoundable, you can let your own custom classes participate in hit testing. Texturing Sample - Speed up OpenGL development by utilising classes like the Texture class, used to load and transform image data into OpenGL textures. The SharpGL OpenGLControl provides an OpenGL rendering surface directly in your application. Utah Teapot WPF Sample - Direct OpenGL Rendering in a WPF application - with no airspace or Windows Forms Host objects. Radial Blur - The Radial Blur Sample shows how you can create advanced lighting effects using standard OpenGL functions. It will be written up as as complete article soon.
INTRODUCTION TO 3DS MAX 2015 HOW TO
Too busy to read the introduction to SharpGL? Check out the Getting Started Guide instead.Ī picture paints a thousand words, so let's see some screenshots first!Ĭel Shading - This is the latest sample, it shows you how to use modern OpenGL features like Vertex Buffers and Shaders. SharpGL is a project that lets you use OpenGL in your Windows Forms or WPF applications with ease! With all OpenGL functions up to the latest 4.2 release, all major extensions, a powerful scene graph and project templates for Visual Studio, you have all the tools you need to create compelling 3D applications - or to port existing code to a new platform.